The VR Classroom
A Student Project at Luleå University of Technology

About The VR Classroom


Learning with VR

Virtual Reality, VR has made a big breakthrough in the gaming industry and is predicted to transform many industries in the future. By VR we can interact with computers in entirely new ways and this will open new worlds for everyone to explore.

The VR classroom is for the project course at master’s level, D7017E, Project in Information and Communication Technology (course syllabus) at Luleå University of technology.
One of the aims with the course is to investigate the usability of different models of computation and computational techniques. Our team consists of nine students from LTU that study Master Programme in Computer Science and Engineering.

The purpose of the VR Classroom is to come up with a concept of how virtual reality can be used for teaching in the earlier years and engage kids in technology in new ways.
In other words, we are going to create an advanced but easy to use 3D environment to show how 3D technology can be used in mainly primary schools to:

  • Give the children a new experience in their learning

  • Display of how technology can support motivation for learning

  • Experiment and learn more about how technology can be used in learning situations

Equipment

Available to the project are the HTC Vive, Oculus Rift (one of the newest and two of the previous version) and a larger number of Google Cardboard. However, we have decided to mainly work with Google Cardboard due to it being the cheapest for schools to use.


Our Team


Sophia Caspár

Erik Karlsson

Vikhram Ravi

Isak Lindgren

Claes Andersson

Leo Ozolins-Carlson

Dennis Persson

Jesper Gladh